Models

Model Effect Paths

.smd file (SkinModelPath:)
files located at .\Game\element\models.pck.files

.ski files (AddiSkinPath:)
files located at .\Game\element\models.pck.files\Models

.wav files (FxFilePath:)
files located at .\Game\element\sfx.pck.files\sfx

.gfx files (FxFilePath:)
files located at .\Game\element\gfx.pck.files\gfx

.att files (AtkPath:)
files located at .\Game\element\gfx.pck.files\gfx\skillattack

About animation:
.ecm files links to animation by CombineActName. In .smd file there's name, and link to animation file (in 8 version of smd file).

About effects:
.att files links to .gfx files, and that's how it works.

Configuring LoMA

Models should be below MOXTVersion: 67 (anything 67 does not work)
Use MODFIX for these and change version to 60 or 59 or lower

CustomData
AtkOrient
PSFileVersion
GfxRotWithModel


Downgrading from MOXTVersion: 71
MOXTVersion: 71, 1.5.5 only supports 67. To downgrade these, remove lines that say "AudioEventGroupEnable: 1", "ParticleBonesCount: 0" and "GfxUseFixedPoint: 0" and then obviously change the version number on the 1st line.

AudioEventGroupEnable: 1
ParticleBonesCount: 0
GfxUseFixedPoint: 0

These settings are listed multiple times in the .ecm file and need to be removed with Notepad or Notepad++

Structure of Model

.smd = Skeleton Model
.ski = Skin Information
.bon = Bone Model
.stck = Skeleton Track Animation
.phy = Not currently used
.ecm = link gfx (effects) to items/equipements.