Server
Debug Console
Server Side Changes
Simply edit kdxy/gamed/ptemplate.conf and change debug_command_mode to either true or false. 1 is true and 0 is false.
[GENERAL]
debug_command_mode = 1
logic_level_limit = 120
no_output = 1
;allow_login_class_mask = 67108863
allow_login_class_mask = 67108863
#exp_bonus = 0
#sp_bonus = 0
#money_bonus = 0
Client Changes
Launch elementclient.exe using the launch argument console:1. The easiest way to do this will be making a shortcut, right click -> properties, and editing the target box to have console:1 outside of the quotation marks.
Example
"C:\path\to\your\game\element\elementclient.exe" console:1
GDeliveryServer
Extended Player Names
To allow character names longer than 8 letters simply add this line to gdeliveryd/gamesys.conf in [GDeliveryServer] section:
Code: max_name_len=24
24 means 12 characters allowed.
Gamed
GS.conf
Adding new maps and dungeons requires editing in this section.
This is the world information for Gaap as an example:
#--------------------------------------------------------------------------------------
[World_gs01]
index = 1
tag = 1
cid = 0,2,13
base_path = x1/
max_sight_range = 50
max_flight_height = 330
grid = {125,125,20.5,-1280.5,-1280.5}
local_region = {-1024,-1024.0} , {1024.0,1024.0}
limit = allow-root;
player_capacity = 4096
[Terrain_gs01]
szMapPath = map
nAreaWidth = 512
nAreaHeight = 512
nNumAreas = 4
nNumCols = 2
nNumRows = 2
vGridSize = 2.0f
vHeightMin = 0.0f
vHeightMax = 800.0f
#--------------------------------------------------------------------------------------
Index, Tag and Base_Path are the key identicators to link it to Gaap files.
Base_path = x1 directory folder in configs.
Ptemplate.conf
[GENERAL]
; Enables or disables debug commands for all users.
; 1 = enable/true
; 2 = disabled/false
debug_command_mode = 1
; level cap
logic_level_limit = 120
; unknown
no_output = 1
; bit mask to restrict class logins
;allow_login_class_mask = 67108863
allow_login_class_mask = 67108863
; unknown
#exp_bonus = 0
#sp_bonus = 0
#money_bonus = 0
Npcgen - Triggers
Changes that need to be made in NPCgen to activate these long lost bosses: Switch from AutoStart Delay to AutoStop delay in the NPCGen trigger list
Old Bosses:
- Lady Whiteskull in Skeletal Den - 5209 and trigger 202
- Aughorn Champion and Aughorn Legend in Metallon Cavern - 10599/10598 and trigger 275
- Inari Minister in Serpentail Valley - 10600 and trigger 276
- Redchuckle Speartot in Infernal Grotto - 11394 and trigger 506
- Fugubokuh Minister in Inspiration Temple - 11395 and trigger 507
- Dracofin First Class in Palace of River God - 11393 and trigger 505
- Big Green Bull in Aughorn Cave - 13662 and trigger 508
- Nether Lutist in Harmony Hallow - 13661 and trigger 509
- Leaffan Roxaress in Leaf Fan Cavern - 19550 and trigger 676
Modern Bosses:
- Red-Horn Ape - 1333
- Risen Phoenix - 1386
- Shing the Demon Lord - 1450
Classic Pokari Events
- Astral Spirit - 551 (open)
- Pokari Feast! Drinks - 554 (open)
- City Filled With Love - 552 (open)
- Harvest Season - 550 (open)
- Purify the Water - 553 (open)
Update Server Research
Research on Ether Saga update server implementations.
Preliminary Notes
they will have version endpoint that returns a version file that just says the current version like 1002 for example and then it has .inc files per version that seem to tell you what files need to exist or not for a particular version.
note every single one of these is text files other than the patch contents itself.
So like v-100.inc will have a header that says:
# 902 1002 27033968
and a list of files and I havent discerned what this means but my guess is this set will let you update from 902 to 1002 and then it just has a bunch of lines that are like:
!78fb0446c5fee2c7116d2a238a180e8e /Y29uZmlncw==/YnVmZl9pY29uLnR4dA==
!4c8dff71d38b7ee408c41f8af06592c2 YnVmZl9zdHIudHh0
!28399910eac8b6c5f9d2c274c66ccec0 ZWxlbWVudF9jbGllbnQuY2Zn
!1a94e997ccf9ea21a25fb54d1f7bdd48 aW5zdGFuY2UudHh0
where theres an md5 of the file and a prefix that can be !,+,- and my best guess is that its a diff type thing where its like overwrite, add, remove? and then the end is a path with parts encoded as b64 to the file on the server and the path it belongs in the game.
so the first line in my example is configs/buff_icon.txt so you would download it at updateuri.com/update/${element || patcher || launcher}/Y29uZmlncw==/YnVmZl9pY29uLnR4dA== and then patcher saves it as and compress it into the configs.pck at configs/buff_icon.txt
the files are zlib compressed.