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Custom Fashion

Requirements

  • sPCK.exe
  • closed
  • ModelViewer.exe
  • Paint.NET
  • Warnings

    Ether

    Saga
    should
    be
    while
    Guideediting onfiles Customto Fashion!
    avoid
    corrupting

    and
    crashing

    the
    Postgame. timePlease 2013-09-03create 12:52:01a |
    Edited by tyroian at 2016-06-12 10:07

    Soo guys, since somecopy of your game to work from if you askedwish to play while working and make sure to take regular back ups.

    Avoid changing filenames if making modifications for a howserver you do not run. You will not be able to on customadd fashion, hereonly ischange thefashion.

    guide!

    Getting Started

    To start offcreate a working directory, in this example we will be referring to it as work-dir. Inside of work-dir you needwill want to have athe fewfollowing things.
    Thetools:

    textures
      are
    • NOT your usual picture files. They are a .dds file which are only opened by few programs, like Paint.NET and Photoshop. For others like GIMP you might have to install a plugin which allows you to edit them.
      I myself use Paint.Net, so I will be using that in this guide.

      The needs:
      sPCK.exe (EDIT:
    • This
    • oneModelViewer.exe only
    • works
    • models.pck

    models.pck should copied from the game folder. Obtaining the rest of the tools is an exercise left for 32 bit Windows! If you're using 64 bit windows)
    Paint.NET (FREE)
    Unpack.bat
    Repack.bat
    Inspiriation
    20% of your brains.


    To start off, a few notes.
    CLOSE ESO WHILE RENAMING, EDITING, COPYING, PASTING OR ANYTHING OF THE KIND THE 'models.pck' FILE IN YOUR ESO DIRECTORY. YOUR ESO WILL CRASH IF YOU DONT.
    You can play ESO at the sameuser.

    time when you work in the 'models.pck' or 'models.pck.files' in your Working Space

    ALWAYS MAKE BACKUPS
    If you do not, and something might go wrong,

    Next you will need to reinstall the whole game.

    DONT CHANGE FILENAMES
    The client is made that way that it can only open the files with the certain names. when you change these names, you might get an error or your game will just crash whenever you click the fashion.

    Everything you change will be visible for you only, unless you post them here and they might be implemented into the game itself!

    Step 1! Get everything ready
    Create a seperate folder, anywhere on your PC. Mine is called "Working Space".
    Move ModelViewer, sPCK.exe, Unpack.bat and Repack.bat into your folder. Executing these right now have no effect, so dont do it! (really dont try, its wasted time xD)

    Now you want to goopen a terminal or cmd and navigate to your directory, which for me is; "C:\Program Files (x86)\ESO\ESO Zero Beta 1.2"work-dir. It might andWe will be different for you!

    Go intounpack the element folder and copy the "models.pck" to your 'Working Space'.

    Now you got all themodel files youby needrunning tosPCK.exe start!

    Step-x 2!models.pck
    Findinginside theof fashion
    our work-dir.

    Locating Fashion Models

    This was really hard at first, but I made it easier for you.
    Just doubleclick Unpack.bat and the unpacking will start!
    There will be a black screen with some letters and numbers on it, but just let it do its job. When you see no numbers or letters changing anymore, you can close the window and you will see a new folder has been created!
    It should be called "models.pck.files".
    In this folder you will find your fashion! This is the trickiest part, because 90% is in Chinese...
    Unless you can read chinese and know what everything means its difficult to find where you're looking.
    Luckily I have been able to find the fashion suit files 

    The

    directories:

    In the previous step you should have unpacked the models.pck file and it should have created a folder called models.pck.files. Inside of this folder we can find the models for everything in the game. We will be focusing on a specific set of files within this folder for the remainder of this guide.

    • \models.pck.files\models\players\时装\上衣\textures
    • \models.pck.files\models\players\时装\上衣\

    The first directory contains the textures and the second one contains the actual models.

    I

    A willlist tellof youdirectories and what tothey docontain withcan be found below:

    • 上衣
      • Suits
    • 头饰
      • Hairs
    • 眼饰
      • Masks
    • 翅膀
      • Wings
    • 鞋子
      • Shoes
    • 魔族
      • Mogui
      • Female
      • Male

    Editing The Fashion

    Simply open the models.dds lateronfiles in this guide.

    But anyways, Good job! you foundwithin the fashiontextures files!folder Readyusing to move on to the next step 

    *EDIT:
    Thanks to Naaki i have the locations! She posted them further in this topic 

    some nice things to know maybe:
    上衣 -> suits
    头饰 -> hairs
    眼饰 -> masks and mouth stuff
    翅膀 -> wings (not sure if editing them would really work)
    鞋子 -> shoes

    魔族 -> mogui
    女    -> female
    男    -> male

    All credits to Naaki!

    Step 3! Editing your fashion

    This is the fun part, where your imagination will come into use!
    Open the .dds files in the 'textures' directory with your editing programPaint.NET and go ahead!
    Butwild. wait, Whats this?!



    Yes, this is how the texture looks like.
    Every texture looks different, and you need to -by yourself- find out what is what.
    Anything could be anything. Every different texture looks different.
    It sometimes might be hard what is what, and sometimes you see directly what you were looking for.

    Important is: Just and only 'paint' the texture. Do not move any of its components. You will not get what you want if you do that.

    This is my edited 'Red Imperial Guard' Fashion.

    Now you can edit all you want!

    When you finished editing, just save the file, with the SAME name you opened it.
    E.g.

    Imperial

    Testing guardThe isFashion

    '时装近卫军装衣服.dds'

    Save it like that too, if you want to use it in-game.
    When finished saving, it is time to head on 

    Step 4! Checking your fashion
    Another tricky part. How

    You can you see howtest your fashion actually looks in-game.
    A fast way of checking is using the modelviewer.ModelViewer.exe. Unpack it and open the folder.
    Starting up this application solely wont work, you need to open it 'together' with a model.
    Harder said that done, it's actually just dragging the file onto the program.

    Where to find the model?
    It will be in the other directory i mentioned in Step 2, the one above the textures folder.
    The .ski (model)  you are looking for has the same name as the texture.
    Just dragDrag and drop the .ski onfile ModelViewerfor your fashion onto it and thereit youshould haveopen youra newlywindow createdshowing texture.

    the fashion.

    You can move around the Model by using the arrow keys, WASD and IJKL
    IJKL. It might look a little different than ingame though.

    You

    An willalternative seeway moreto fleshy looking stuff, but you got quitetest the idea of how your model looks like!

    If you think the texturefashion is good,to we are ready for the next step!
    If not, repeat step 3 and 4 :3

    Step 5! Implementingimplement it into yourthe owngame. game
    Finally!Back Almost finished!
    There are just a few more things that have to be done.
    Renameup the 'models.pck'pck in your Workingwork-dir Spaceand tothen anythingre-pack likeyour 'modelsBackup.pck'
    Whenfiles by running spck.exe -c models.pck.files. This will generate a new models.pck that you renamedcan them,simply anddrop you are sure there is no more models.pck left in your Working Space, double click Repack.bat and it will be repacking the 'models.pck.files'!
    Again, dont touch the black screen, until everything stopped!
    Now you will see a NEW 'models.pck' has showed up!

    Copy Paste thisback into your ESOgame.

    files

    Original andGuide startby Tyroian with help from Naaki posted on the ESO again.
    LookZero atForums.

    your fashion and be amazed by yourself 


    Credit:
    Guide originally by tyroian