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Maxing Defense and Resistance (old)
Note for New Version: For the new version replace AR with Evolution Pets (example: Panda Cub). They can not mutate. REQUIRED: 11 Calm* Auto-repair Androids(from traps found when killing them) or Evolution Pet. Ex: Panda Cub. Note: Evolution pets do not m...
Interfaces
Configs
GDeliveryServer
Gamed
Elementclient.exe
Maps
Client
Server
Models
Data
Models
Pet Melding: HP/INT/STR
Pet Melding - **REQUIRED:**- Clever Dewdrop Bunny or Bright Dewdrop Bunny - Caught near Roor the Hunter or purchased from Collector Val's shop.- Bumbaboar - Purchased from Collector Val's shop.- The pet you want to max.- Gold- Spirit 1. Level all the pets...
Chat Colors
Chat colors are stored as hex as follows: Player Usable Chats int commonChatOffset = 0x0067C4BB; // Common Chat Default Color: ^FFFFFF int partyChatOffset = 0x0067C4CB; // Party Chat Default Color: ^00FF00 int whisperChatOffset = 0x0067E983; /...
Chinese Error: 加载楼失败,程序即将退出!
Translates to "Failed to load the building, the program is about to exit!" This usually means that there's an issue with one of the litmodels missing or broken
Server Error -9 and -111 and -123
-111 is "界%s初始化失败%d" or Initialization of boundary %s failed%d-123 is " Internal area is too small " or 内部区域过小These errors are usually issue with precinct.sev and/or region.sev or wrong settings in gs.conf for map boundaries. You can try replacing with the em...
Amd-Ucode Load Failure
The problem seems to be specific to AMD Family 16h microcode, which is used by some AMD processors. The error message indicates that the microcode file was not loaded successfully, which can cause various issues with your system’s performance and stability. ...
Assert failed: "false" in file serviceprovider.cpp:202
assert failed: "false" in file serviceprovider.cpp:202This usually means that some service (adding a shop or teleport to an npc that usually wouldn't or won't accept it) was being rejected and will work again once it is removed. This can also happen or have a ...
Event Summary
The event summary is a menu that was visible in "old eso" (Pre-Odyssey). At some point they decided to remove this feature from the game but not before updating all the icons and UI. The location of the Event Summary menu button was on the minimap in the upper...
Model Effect Paths
.smd file (SkinModelPath:)files located at .\Game\element\models.pck.files .ski files (AddiSkinPath:)files located at .\Game\element\models.pck.files\Models .wav files (FxFilePath:)files located at .\Game\element\sfx.pck.files\sfx .gfx files (FxFilePath:)fi...
path.data
path.data is fairly simple. It contains a mapping of ID's to asset paths. The file starts with 4 bytes representing a timestamp in unix epoch and 4 bytes representing the total number of paths in the file. Each path consists of a varying number of bytes. The f...
Configuring LoMA
Models should be below MOXTVersion: 67 (anything 67 does not work)Use MODFIX for these and change version to 60 or 59 or lowerCustomDataAtkOrient PSFileVersion GfxRotWithModelDowngrading from MOXTVersion: 71MOXTVersion: 71, 1.5.5 only supports 67. To downgrade...
Launch Arguments
rendersize ip console luadebug lualog noverchk forcelogin token area user pwd replay nochangedir Example usage elementclient.exe console:1 user:USERNAME pwd:PASSWORD rendersize ip console Usage: console:1 Values 1 - Enables in-game console. luadebug lualog...
GFX Guide
Changing colors of GFX (effects on models) via the .ecm fileTest code colors:black - 16776960mauve - 9502584green - 9437304dark weak green - 3211384 ( like a dust)dark mauve - 13565816grady - 8417086light mauve - 3984446dark yellow - 27135dark red - 63232smoke...
Structure of Model
.smd = Skeleton Model.ski = Skin Information.bon = Bone Model.stck = Skeleton Track Animation.phy = Not currently used.ecm = link gfx (effects) to items/equipements. Model Description .smd (v5, v6, v8) contains pathes to the seperated files contains ani...
Ski Files
This information is taken from resources for Perfect World. While Perfect World and other Angelica engine games are very similar there may be some differences. This information needs to be confirmed for Ether Saga. General File Structure Offset Name Data Si...
Currency Exchange Interface
This is for currency exchange interfaces. This is for editing the name of currencies in previews such as the below example for Gems.You can find this in Interfaces/ingame.stfThis is what the list of values looks like. Editing the "Reputation #" of any of these...