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91 total results found

Maxing Defense and Resistance (old)

Pets

Note for New Version: For the new version replace AR with Evolution Pets (example: Panda Cub). They can not mutate. REQUIRED: 11 Calm* Auto-repair Androids(from traps found when killing them) or Evolution Pet. Ex: Panda Cub. Note: Evolution pets do not m...

Interfaces

Client

Configs

Client

GDeliveryServer

Server

Gamed

Server

Elementclient.exe

Client

Maps

Client

Client

Errors

Server

Errors

Models

Guides

Data

Client

Models

Client

Pet Melding: HP/INT/STR

Pets

Pet Melding - **REQUIRED:**- Clever Dewdrop Bunny or Bright Dewdrop Bunny   - Caught near Roor the Hunter or purchased from Collector Val's shop.- Bumbaboar  - Purchased from Collector Val's shop.- The pet you want to max.- Gold- Spirit 1. Level all the pets...

Chat Colors

Client Elementclient.exe

Chat colors are stored as hex as follows: Player Usable Chats int commonChatOffset = 0x0067C4BB; // Common Chat Default Color: ^FFFFFF int partyChatOffset = 0x0067C4CB; // Party Chat Default Color: ^00FF00 int whisperChatOffset = 0x0067E983; /...

Chinese Error: 加载楼失败,程序即将退出!

Errors Client

Translates to "Failed to load the building, the program is about to exit!" This usually means that there's an issue with one of the litmodels missing or broken

Server Error -9 and -111 and -123

Errors Server

-111  is "界%s初始化失败%d" or Initialization of boundary %s failed%d-123 is " Internal area is too small " or 内部区域过小These errors are usually issue with precinct.sev and/or region.sev or wrong settings in gs.conf for map boundaries. You can try replacing with the em...

Amd-Ucode Load Failure

Errors Server

The problem seems to be specific to AMD Family 16h microcode, which is used by some AMD processors. The error message indicates that the microcode file was not loaded successfully, which can cause various issues with your system’s performance and stability. ...

Assert failed: "false" in file serviceprovider.cpp:202

Errors Server

assert failed: "false" in file serviceprovider.cpp:202This usually means that some service (adding a shop or teleport to an npc that usually wouldn't or won't accept it) was being rejected and will work again once it is removed. This can also happen or have a ...

Event Summary

Client Surfaces

The event summary is a menu that was visible in "old eso" (Pre-Odyssey). At some point they decided to remove this feature from the game but not before updating all the icons and UI. The location of the Event Summary menu button was on the minimap in the upper...

Model Effect Paths

Guides Models

.smd file (SkinModelPath:)files located at .\Game\element\models.pck.files .ski files (AddiSkinPath:)files located at .\Game\element\models.pck.files\Models .wav files (FxFilePath:)files located at .\Game\element\sfx.pck.files\sfx .gfx files (FxFilePath:)fi...

path.data

Client Data

path.data is fairly simple. It contains a mapping of ID's to asset paths. The file starts with 4 bytes representing a timestamp in unix epoch and 4 bytes representing the total number of paths in the file. Each path consists of a varying number of bytes. The f...

Configuring LoMA

Guides Models

Models should be below MOXTVersion: 67 (anything 67 does not work)Use MODFIX for these and change version to 60 or 59 or lowerCustomDataAtkOrient PSFileVersion GfxRotWithModelDowngrading from MOXTVersion: 71MOXTVersion: 71, 1.5.5 only supports 67. To downgrade...

Launch Arguments

Client Elementclient.exe

rendersize ip console luadebug lualog noverchk forcelogin token area user pwd replay nochangedir Example usage elementclient.exe console:1 user:USERNAME pwd:PASSWORD rendersize ip console Usage: console:1 Values 1 - Enables in-game console. luadebug lualog...

GFX Guide

Guides

Changing colors of GFX (effects on models) via the .ecm fileTest code colors:black - 16776960mauve - 9502584green - 9437304dark weak green - 3211384 ( like a dust)dark mauve - 13565816grady - 8417086light mauve - 3984446dark yellow - 27135dark red - 63232smoke...

Structure of Model

Guides Models

.smd = Skeleton Model.ski = Skin Information.bon = Bone Model.stck = Skeleton Track Animation.phy = Not currently used.ecm = link gfx (effects) to items/equipements. Model Description .smd (v5, v6, v8) contains pathes to the seperated files contains ani...

Ski Files

Client Models

This information is taken from resources for Perfect World. While Perfect World and other Angelica engine games are very similar there may be some differences. This information needs to be confirmed for Ether Saga. General File Structure Offset Name Data Si...

Currency Exchange Interface

Client Interfaces

This is for currency exchange interfaces. This is for editing the name of currencies in previews such as the below example for Gems.You can find this in Interfaces/ingame.stfThis is what the list of values looks like. Editing the "Reputation #" of any of these...

aipolicy.data

Client Data

Stub
Stub

domain.data

Client Data

Stub
Stub

dyn_tasks.data

Client Data

Stub
Stub

dynamicobjects.data

Client Data

Stub
Stub

elements.data

Client Data

Stub
Stub