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Chinese Error: 加载楼失败,程序即将退出!
Translates to "Failed to load the building, the program is about to exit!" This usually means that there's an issue with one of the litmodels missing or broken
Server Error -9 and -111 and -123
-111 is "界%s初始化失败%d" or Initialization of boundary %s failed%d-123 is " Internal area is too small " or 内部区域过小These errors are usually issue with precinct.sev and/or region.sev or wrong settings in gs.conf for map boundaries. You can try replacing with the em...
Amd-Ucode Load Failure
The problem seems to be specific to AMD Family 16h microcode, which is used by some AMD processors. The error message indicates that the microcode file was not loaded successfully, which can cause various issues with your system’s performance and stability. ...
Assert failed: "false" in file serviceprovider.cpp:202
assert failed: "false" in file serviceprovider.cpp:202This usually means that some service (adding a shop or teleport to an npc that usually wouldn't or won't accept it) was being rejected and will work again once it is removed. This can also happen or have a ...
Model Effect Paths
.smd file (SkinModelPath:)files located at .\Game\element\models.pck.files .ski files (AddiSkinPath:)files located at .\Game\element\models.pck.files\Models .wav files (FxFilePath:)files located at .\Game\element\sfx.pck.files\sfx .gfx files (FxFilePath:)fi...
Configuring LoMA
Models should be below MOXTVersion: 67 (anything 67 does not work)Use MODFIX for these and change version to 60 or 59 or lowerCustomDataAtkOrient PSFileVersion GfxRotWithModelDowngrading from MOXTVersion: 71MOXTVersion: 71, 1.5.5 only supports 67. To downgrade...
GFX Guide
Changing colors of GFX (effects on models) via the .ecm fileTest code colors:black - 16776960mauve - 9502584green - 9437304dark weak green - 3211384 ( like a dust)dark mauve - 13565816grady - 8417086light mauve - 3984446dark yellow - 27135dark red - 63232smoke...
Structure of Model
.smd = Skeleton Model.ski = Skin Information.bon = Bone Model.stck = Skeleton Track Animation.phy = Not currently used.ecm = link gfx (effects) to items/equipements. Model Description .smd (v5, v6, v8) contains pathes to the seperated files contains ani...
Currency Exchange Interface
This is for currency exchange interfaces. This is for editing the name of currencies in previews such as the below example for Gems.You can find this in Interfaces/ingame.stfThis is what the list of values looks like. Editing the "Reputation #" of any of these...
Npcgen - Triggers
Changes that need to be made in NPCgen to activate these long lost bosses: Switch from AutoStart Delay to AutoStop delay in the NPCGen trigger list Old Bosses: Lady Whiteskull in Skeletal Den - 5209 and trigger 202 Aughorn Champion and Aughorn Legend in M...
AI scripts
ai1 = local tips and Amaz queen instanceai2 = N/Aai3 = N/Aai4 = N/Aai5 = Mini Bosses spawn announcements: Blackskull Sorceress, Inari Minister, Aughorn Legend and Aughorn Champion, Fugubokuh Minister, Dracofin First Class, Saint Bull, Nether Lutist, Blue Kirin...
New Page
[General] battle_servers = bg201;bg301;bg401;bg601;bg701;bg801;bg901;bg2501;bg2601;bg2701;bg3101;bg3201;bg3202;bg3203;bg3204;bg3205;bg3301;bg3401;bg3402;bg3403;bg3404;bg3405;bg3501;bg3502;bg3503;bg3504;bg3505;bg3601;bg3602;bg3603;bg3701;bg3702;bg3703;bg3801...