Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

100 total results found

Event Summary

Client Surfaces

The event summary is a menu that was visible in "old eso" (Pre-Odyssey). At some point they decided to remove this feature from the game but not before updating all the icons and UI. The location of the Event Summary menu button was on the minimap in the upper...

Model Effect Paths

Guides Models

.smd file (SkinModelPath:)files located at .\Game\element\models.pck.files .ski files (AddiSkinPath:)files located at .\Game\element\models.pck.files\Models .wav files (FxFilePath:)files located at .\Game\element\sfx.pck.files\sfx .gfx files (FxFilePath:)fi...

path.data

Client Data

path.data is fairly simple. It contains a mapping of ID's to asset paths. The file starts with 4 bytes representing a timestamp in unix epoch and 4 bytes representing the total number of paths in the file. Each path consists of a varying number of bytes. The f...

Configuring LoMA

Guides Models

Models should be below MOXTVersion: 67 (anything 67 does not work)Use MODFIX for these and change version to 60 or 59 or lowerCustomDataAtkOrient PSFileVersion GfxRotWithModelDowngrading from MOXTVersion: 71MOXTVersion: 71, 1.5.5 only supports 67. To downgrade...

Launch Arguments

Client Elementclient.exe

rendersize ip console luadebug lualog noverchk forcelogin token area user pwd replay nochangedir Example usage elementclient.exe console:1 user:USERNAME pwd:PASSWORD rendersize ip console Usage: console:1 Values 1 - Enables in-game console. luadebug lualog...

GFX Guide

Guides

Changing colors of GFX (effects on models) via the .ecm fileTest code colors:black - 16776960mauve - 9502584green - 9437304dark weak green - 3211384 ( like a dust)dark mauve - 13565816grady - 8417086light mauve - 3984446dark yellow - 27135dark red - 63232smoke...

Structure of Model

Guides Models

.smd = Skeleton Model.ski = Skin Information.bon = Bone Model.stck = Skeleton Track Animation.phy = Not currently used.ecm = link gfx (effects) to items/equipements. Model Description .smd (v5, v6, v8) contains pathes to the seperated files contains ani...

Ski Files

Client Models

This information is taken from resources for Perfect World. While Perfect World and other Angelica engine games are very similar there may be some differences. This information needs to be confirmed for Ether Saga. General File Structure Offset Name Data Si...

Currency Exchange Interface

Client Interfaces

This is for currency exchange interfaces. This is for editing the name of currencies in previews such as the below example for Gems.You can find this in Interfaces/ingame.stfThis is what the list of values looks like. Editing the "Reputation #" of any of these...

aipolicy.data

Client Data

Stub
Stub

domain.data

Client Data

Stub
Stub

dyn_tasks.data

Client Data

Stub
Stub

dynamicobjects.data

Client Data

Stub
Stub

elements.data

Client Data

Stub
Stub

gshop.data

Client Data

Stub
Stub

screentasks.data

Client Data

Stub
Stub

task_npc.data

Client Data

Stub
Stub

tasks.data

Client Data

Stub
Stub